Mi/E_rror
Mi/E_rror is an ongoing project that takes the 3D scanning of mirrors as its core-focus.
Traditional photogrammtery techniques struggle to process and reconstruct glossy or reflective surfaces, and this series exploits that in order to explore the limits of computer vision technologies, finding unexpected poetry within the error.
Mi/E_rror #3 printed on photorag
a selection of scanned mirrors within the natural and built environment.
SCREENSAVER
SCREENSAVER is a work that reflects upon the visual gravity of the digital screen; pulling attention and time towards its core.
It comprises of a 3D pointcloud scan of a laptop, whereby the screen itself becomes a black void. It was exhibited at Uncommon Gallery in Seoul, Feb-March 2024
Reflections (ongoing)
Reflections is an ongoing exploration of the way light can be manipulated in 3D software.
Counter to the real-world, digital artists can direct reflections, change the visibility of objects, and alter how something is seen.
Even the camera is an invisible entity - a proxy piece of geometry placed for ease of use.
Anthem, 1 & 2, 4k image (2024)
Leonard Cohen’s famous refrain states:
‘There is crack in everything… thats how the light gets in’
In Anthem 1 & 2, the flowers are only visible in the reflection. Using a broken mirror as motif, these pieces show that the fractured and incomplete can reveal realities that the whole and pristine cannot.
Anthem#1  at IHAM Galerie, Paris. 2024
These pieces are available as NFT editions. Click on the images to find out more.
Surface Tension (ongoing)
Surface Tension is a series of works that act as contemporary still-lives; reflecting upon natural disintegration and decay through a digital lens.
Flowers, trees and other objects are 3D scanned and processed in a custom-built script that runs a fluid-simulation over every point, subsequently the pointclouds slowly but surely dissolve and drift away.
Full resolution files are available on request.
Surface Tension_ tree stump
Points in Time (ongoing)
Points in time is a series of works that purposefully force errors in ‘computer vision’ technologies in order to explore distortion and interference, in memory, data and lived reality.
I create scenes and diorama that inentionally confuse 3D scanning software in such a manner that it wrongly interprets data to build fictional spaces. Reflections, lens artefacts and tricks of light become three-dimensional spaces; portals through which to imagine new realities.
a glass darkly, 2023.
Photogrammetry, NeRFs, and point cloud simulation.
Mirror Mirror, 2023.
Photogrammetry, NeRFs, and point cloud simulation.
a glass darkly, installation view.