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	<title>david lisser</title>
	<link>https://davidlisser.co.uk</link>
	<description>david lisser</description>
	<pubDate>Thu, 18 Jun 2026 07:57:44 +0000</pubDate>
	<generator>https://davidlisser.co.uk</generator>
	<language>en</language>
	
		
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		<title>ercol</title>
				
		<link>https://davidlisser.co.uk/ercol</link>

		<pubDate>Thu, 18 Jun 2026 07:57:44 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/ercol</guid>

		<description>BesInteractive 3D scan of Ercol 203




Best viewed on laptop/tablet - may be slow on mobile.&#38;nbsp;
navigate with mouse, touchscreen. fullscreen mode bottom right of viewer</description>
		
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	<item>
		<title>Mirror_404</title>
				
		<link>https://davidlisser.co.uk/Mirror_404</link>

		<pubDate>Wed, 16 Apr 2025 15:28:01 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Mirror_404</guid>

		<description>
MIRROR 404

Machine vision cannot process reflections, computers
weren't designed to perceive themselves.




Our
oldest technology for self-perception the mirror, is invisible to our
newest, the computer. 
For millennia, mirrors have been how we see
ourselves and understand how others see us. They are poetic objects;
surfaces that reveal a perception of who we are.


Contemporary life is
increasingly experienced through computer-vision. Our phones,
security systems, and cars all "perceive" for us, yet they remain blind to their own reflection.















-to navigate these pointclouds, use mouse/trackpad/touchscreen or WASD controls. Double-click toggles fullscreen mode-












This
project engages directly with that limitation. Across two years, I
scanned over fifty mirrors in natural environments using 3D reconstruction
software. In these new works, shown as interactive pointclouds, we
can move dynamically through and around the world, as understood by
computer vision. As we do so, we notice the foliage and
landscape reconstruct accurately, but the mirrors don’t. Algorithms
treat reflected light as physical space – stretching it into three
dimensions, creating depth that doesn't exist.













For a full catalogue of all 50 pointclouds, please visit:https://www.transient.xyz/exhibition/mirror-404/artworks


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		<title>pointclouds viewer</title>
				
		<link>https://davidlisser.co.uk/pointclouds-viewer</link>

		<pubDate>Thu, 20 Feb 2025 09:15:32 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/pointclouds-viewer</guid>

		<description>


</description>
		
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		<title>Front page</title>
				
		<link>https://davidlisser.co.uk/Front-page</link>

		<pubDate>Wed, 15 Mar 2023 13:46:58 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Front-page</guid>

		<description>HomeDavid Lisser is an artist working in physical and digital media, focusing on simulation, fakery and future-proofing across food, 3D scanning, and something.&#38;nbsp;


&#60;img width="3001" height="1876" width_o="3001" height_o="1876" data-src="https://freight.cargo.site/t/original/i/266c3eef1a0a1d03e5b656d94771db91d84f98862acfea28c88ca64897e52c0f/horizontal.svg" data-mid="171754368" border="0"  src="https://freight.cargo.site/w/1000/i/266c3eef1a0a1d03e5b656d94771db91d84f98862acfea28c88ca64897e52c0f/horizontal.svg" /&#62;
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Vivamus semper varius risus, a congue lectus pharetra id. Cras dapibus tortor ac cursus aliquet. Quisque dui ante, convallis eget fermentum vitae, blandit eu ipsum. Aenean vel ligula ut enim dignissim volutpat. Proin quis ullamcorper odio, eget pretium arcu. Phasellus eu sem mollis, mollis nibh ac, venenatis ante. Phasellus eu risus id nunc lacinia ornare eget varius metus.


Nam vel blandit kuam, eu vehicula ante. Nunc odio nislavit

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	<item>
		<title>About</title>
				
		<link>https://davidlisser.co.uk/About</link>

		<pubDate>Wed, 15 Mar 2023 13:46:58 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/About</guid>

		<description>About
Artist exploring 3D scanning, computer vision and the still-life tradition.&#38;nbsp;

	
	
	
	



	
	
	
	


David Lisser is an artist based in the Netherlands. His work uses 3D
scanning and computer vision to consider how the natural world is
simulated and translated through digital interfaces, and what is
lost, distorted, or invented in that process.



&#38;nbsp;

	
	
	
	


His practice spans sculpture, digital renders and short videos. He
considers 3D scanning a form of expanded photography: not merely
documenting the world, but actively translating it, complete with its
own particular codes, distortions, and politics.




	
	
	
	


&#60;img width="2584" height="1724" width_o="2584" height_o="1724" data-src="https://freight.cargo.site/t/original/i/7dddaca8bceaa6568ed2132218c70c180284e0e65348e7a34f704c05924c2274/example2.jpg" data-mid="205220942" border="0"  src="https://freight.cargo.site/w/1000/i/7dddaca8bceaa6568ed2132218c70c180284e0e65348e7a34f704c05924c2274/example2.jpg" /&#62;
a glass darkly, installation shot



	
	
	
	


Central to his practice is the proposition that these kind of tools
 are never neutral instruments. Every survey or scan
carries the assumptions of its development: what counts as a surface,
what constitutes space, how light should behave. These embedded
positions become visible where materials or conditions resist the
logic of machine vision, producing errors and distortions that the
work uses as its starting point. 



David has shown work at The Bowes Museum, KARST, Uncommon Gallery, Beijing Contemporary, BALTIC, Calgary Contemporary, 
MIMA, Centre for Study of Existential Risk, The Newbridge Project, Watershed and Northern Gallery of Contemporary Art amongst many others.&#38;nbsp;

He has conducted research residencies with Pervasive Media Studio, Newcastle University, Cambridge University and The Museum of 
English Rural Life.

He is the recipient of DYCP funding from Arts Council England to 
pursue digital production practices and was a participating artist in Syllabus IV, co-ordinated by Wysing, Eastside Projects, Spike Island, Iniva, S1 and Studio Voltaire.








&#60;img width="4418" height="3121" width_o="4418" height_o="3121" data-src="https://freight.cargo.site/t/original/i/0f240deceb56d6e7619a1d19ca27705823c4d77a63c6a7a7880be53c4c5ce78f/InstallShots2025_TheBowesMuseum_0238.jpg" data-mid="248456207" border="0"  src="https://freight.cargo.site/w/1000/i/0f240deceb56d6e7619a1d19ca27705823c4d77a63c6a7a7880be53c4c5ce78f/InstallShots2025_TheBowesMuseum_0238.jpg" /&#62;

Points in Time on view at The Bowes Museum, 2025To contact, please email here:&#38;nbsp;
For more information about his work with cultured meat, please see this interview, published by Young Artists in Conversation in 2017.&#38;nbsp;</description>
		
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	<item>
		<title>Mobile header</title>
				
		<link>https://davidlisser.co.uk/Mobile-header</link>

		<pubDate>Wed, 15 Mar 2023 13:46:58 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Mobile-header</guid>

		<description>David Lisser
About
</description>
		
	</item>
		
		
	<item>
		<title>Mobile nav</title>
				
		<link>https://davidlisser.co.uk/Mobile-nav</link>

		<pubDate>Wed, 15 Mar 2023 13:46:59 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Mobile-nav</guid>

		<description>About/contact


Reflections
Mirror_404
Surface Tension
Points in Time

Cloudburst

Ghosts in the Carnery

Last Ditch Attempt

The Cleanmeat Revolution

Carnables
Buying TimeProtomoulds

Self-sufficient
work for sale
selected exhibitons
	BLOOM
	

Instagram
Twitter
&#38;nbsp;</description>
		
	</item>
		
		
	<item>
		<title>Dwell</title>
				
		<link>https://davidlisser.co.uk/Dwell</link>

		<pubDate>Tue, 19 May 2026 10:17:38 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Dwell</guid>

		<description>Dwell (onging series)
&#60;img width="5883" height="3716" width_o="5883" height_o="3716" data-src="https://freight.cargo.site/t/original/i/55517d76b3fb2c6d7bcee4a3cdf50771d85f6ad88e1562def9d5a2d3fd7f2246/togetehr.jpg" data-mid="248458604" border="0"  src="https://freight.cargo.site/w/1000/i/55517d76b3fb2c6d7bcee4a3cdf50771d85f6ad88e1562def9d5a2d3fd7f2246/togetehr.jpg" /&#62;Dwell~1 &#38;amp; 2, photogrammetric data CNC-engraved patinated copper. 2026
Dwell is an an ongoing series of works that take photogrammetric data scanned during dog walks and strolls through woodland and translates them into CNC-machined engravings.&#38;nbsp;
 The process of scanning the physical world, translating it into digital coordinaates and back into physical space is necessarily a lossy one.&#38;nbsp;
We assume that these surveying tools are neutral, that a scanner captures something faithfully. But every tool has a position. Every system makes decisions about what survives and what doesn't.



Taking its name from a line of G-code that controls the CNC, Dwell is a still a record of these walks, machine-memory of sorts. 





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</description>
		
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	<item>
		<title>SCREENSAVER</title>
				
		<link>https://davidlisser.co.uk/SCREENSAVER</link>

		<pubDate>Sun, 05 Jan 2025 15:26:05 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/SCREENSAVER</guid>

		<description>SCREENSAVER

SCREENSAVER is a work that reflects upon the visual gravity of the digital screen; pulling attention and time towards its core. 





It comprises of a 3D pointcloud scan of a laptop, whereby the screen itself becomes a black void. It was exhibited at Uncommon Gallery in Seoul, Feb-March 2024</description>
		
	</item>
		
		
	<item>
		<title>Reflections</title>
				
		<link>https://davidlisser.co.uk/Reflections</link>

		<pubDate>Thu, 22 Feb 2024 11:13:59 +0000</pubDate>

		<dc:creator>david lisser</dc:creator>

		<guid isPermaLink="true">https://davidlisser.co.uk/Reflections</guid>

		<description>Reflections (ongoing)
Reflections is an ongoing exploration of the way light can be manipulated in 3D software.&#38;nbsp;
Counter to the real-world, digital artists can direct reflections, change the visibility of objects, and alter how something is seen.&#38;nbsp;
Even the camera is an invisible entity - a proxy piece of geometry placed for ease of use.&#38;nbsp;
&#60;img width="2160" height="3840" width_o="2160" height_o="3840" data-src="https://freight.cargo.site/t/original/i/5a5858e71a26d7ce3ee3bcdc95777f9add2caf8096bb48220bd3836a52143079/DavidLisser_Anthem_02.jpg" data-mid="205205954" border="0"  src="https://freight.cargo.site/w/1000/i/5a5858e71a26d7ce3ee3bcdc95777f9add2caf8096bb48220bd3836a52143079/DavidLisser_Anthem_02.jpg" /&#62;
&#60;img width="2160" height="3840" width_o="2160" height_o="3840" data-src="https://freight.cargo.site/t/original/i/c7690daf2f3a886f0f3730620a5f41afc179d7f3f4c41cf9d95436af29ced813/DavidLisser_Anthem_01.jpg" data-mid="205205953" border="0"  src="https://freight.cargo.site/w/1000/i/c7690daf2f3a886f0f3730620a5f41afc179d7f3f4c41cf9d95436af29ced813/DavidLisser_Anthem_01.jpg" /&#62;

Anthem, 1 &#38;amp; 2, 4k image (2024)
Leonard Cohen’s famous refrain states:

‘There is crack in everything… thats how the light gets in’In Anthem 1 &#38;amp; 2, the flowers are only visible in the reflection.&#38;nbsp;
Using a broken mirror as motif, these pieces show that the fractured and incomplete can reveal realities that the whole and pristine cannot.&#60;img width="2919" height="2127" width_o="2919" height_o="2127" data-src="https://freight.cargo.site/t/original/i/f59a6edca46def5c086e0561e417ff0e0979c0bd858012222b714e0a8a9d4b65/DSC_2801.jpg" data-mid="224173430" border="0"  src="https://freight.cargo.site/w/1000/i/f59a6edca46def5c086e0561e417ff0e0979c0bd858012222b714e0a8a9d4b65/DSC_2801.jpg" /&#62;
Anthem#1 &#38;amp;#2 at IHAM Galerie, Paris. 2024&#38;nbsp;



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