Dwell (onging series)
Dwell~1 & 2, photogrammetric data CNC-engraved patinated copper. 2026Dwell is an an ongoing series of works that take photogrammetric data scanned during dog walks and strolls through woodland and translates them into CNC-machined engravings.
The process of scanning the physical world, translating it into digital coordinaates and back into physical space is necessarily a lossy one.
We assume that these surveying tools are neutral, that a scanner captures something faithfully. But every tool has a position. Every system makes decisions about what survives and what doesn't.
Taking its name from a line of G-code that controls the CNC, Dwell is a still a record of these walks, machine-memory of sorts.
SCREENSAVER
SCREENSAVER is a work that reflects upon the visual gravity of the digital screen; pulling attention and time towards its core.
It comprises of a 3D pointcloud scan of a laptop, whereby the screen itself becomes a black void. It was exhibited at Uncommon Gallery in Seoul, Feb-March 2024
Reflections (ongoing)
Reflections is an ongoing exploration of the way light can be manipulated in 3D software.
Counter to the real-world, digital artists can direct reflections, change the visibility of objects, and alter how something is seen.
Even the camera is an invisible entity - a proxy piece of geometry placed for ease of use.
Anthem, 1 & 2, 4k image (2024)
Leonard Cohen’s famous refrain states:
‘There is crack in everything… thats how the light gets in’
In Anthem 1 & 2, the flowers are only visible in the reflection. Using a broken mirror as motif, these pieces show that the fractured and incomplete can reveal realities that the whole and pristine cannot.
Anthem#1  at IHAM Galerie, Paris. 2024 Surface Tension (ongoing)
Surface Tension is a series of works that act as contemporary still-lives; reflecting upon natural disintegration and decay through a digital lens
installation view of Surface Tension, The Bowes Museum, 2025
Surface Tension, Physallis. Digital scan and simulation on lightbox. 2.96m x 1.20m
Flowers, trees and other objects are 3D scanned and processed in a custom-built script that runs a fluid-simulation over every point, subsequently the pointclouds slowly but surely dissolve and drift away.
Full resolution files are available on request.
Surface Tension_ tree stump
Points in Time (ongoing)
Points in time is a series of works that purposefully force errors in ‘computer vision’ technologies in order to explore distortion and interference, in memory, data and lived reality.
I create scenes and diorama that inentionally confuse 3D scanning software in such a manner that it wrongly interprets data to build fictional spaces. Reflections, lens artefacts and tricks of light become three-dimensional spaces; portals through which to imagine new realities.
a glass darkly, 2023.
Photogrammetry, NeRFs, and point cloud simulation.
Mirror Mirror, 2023.
Photogrammetry, NeRFs, and point cloud simulation.

a glass darkly, installation view.

