Dwell (onging series)



Dwell~1 & 2, photogrammetric data CNC-engraved patinated copper. 2026

Dwell is an an ongoing series of works that take photogrammetric data scanned during dog walks and strolls through woodland and translates them into CNC-machined engravings. 

The process of scanning the physical world, translating it into digital coordinaates and back into physical space is necessarily a lossy one. 

We assume that these surveying tools are neutral, that a scanner captures something faithfully. But every tool has a position. Every system makes decisions about what survives and what doesn't.
Taking its name from a line of G-code that controls the CNC, Dwell is a still a record of these walks, machine-memory of sorts.





SCREENSAVER


SCREENSAVER is a work that reflects upon the visual gravity of the digital screen; pulling attention and time towards its core.




It comprises of a 3D pointcloud scan of a laptop, whereby the screen itself becomes a black void. It was exhibited at Uncommon Gallery in Seoul, Feb-March 2024

Reflections (ongoing)



Reflections is an ongoing exploration of the way light can be manipulated in 3D software. 
Counter to the real-world, digital artists can direct reflections, change the visibility of objects, and alter how something is seen. 
Even the camera is an invisible entity - a proxy piece of geometry placed for ease of use. 



Anthem, 1 & 2, 4k image (2024)

Leonard Cohen’s famous refrain states:

‘There is crack in everything… thats how the light gets in’

In Anthem 1 & 2, the flowers are only visible in the reflection.  Using a broken mirror as motif, these pieces show that the fractured and incomplete can reveal realities that the whole and pristine cannot.


Anthem#1 &#2 at IHAM Galerie, Paris. 2024 



Surface Tension (ongoing)


Surface Tension is a series of works that act as contemporary still-lives; reflecting upon natural disintegration and decay through a digital lens


installation view of Surface Tension, The Bowes Museum, 2025

Surface Tension, Physallis. Digital scan and simulation on lightbox. 2.96m x 1.20m


Above images commissioned for exhibition ‘From Josephine...’ 2025. image credits: The Bowes Museum





Flowers, trees and other objects are 3D scanned and processed in a custom-built script that runs a fluid-simulation over every point, subsequently the  pointclouds slowly but surely dissolve and drift away. 


L-R: surface tension (lillies), a once solid memory, Return (all 2023)

Full resolution files are available on request. 

Surface Tension_ tree stump

Points in Time (ongoing)


Points in time is a series of works that purposefully force errors in ‘computer vision’ technologies in order to explore distortion and interference, in memory, data and lived reality. 

I create scenes and diorama that inentionally confuse 3D scanning software in such a manner that it wrongly interprets data to build fictional spaces.  Reflections, lens artefacts and tricks of light become three-dimensional spaces; portals through which to imagine new realities. 


a glass darkly, 2023.
Photogrammetry, NeRFs, and point cloud simulation.



Mirror Mirror, 2023.
Photogrammetry, NeRFs, and point cloud simulation. 






a glass darkly, installation view.